What Kids Learn That’s POSITIVE
From Playing Video Games
By Marc Prensky
For whenever one plays a game, and whatever game one
plays, learning happens constantly, whether the players want it to, and are
aware of it, or not. And the players are learning “about life,” which is one of
the great positive consequences of all game playing.
I think this is very true. In a well designed game the gamer becomes
invested in the game and are not really thinking about why they are doing what
they are doing but complete tasks to get further in the game. The player learns skills and patterns as the
game progresses and the gamer may not be aware of this as learning. The second part of this statement is another
one that I agree with. The gamer can try
out many different roles in games that they may not be able to experience in
their everyday life. In the education
world real life connections to lessons is emphasized and authentic tasks and
the format of the video game is one way to provide this authentic learning but
in a different form.
In
fact, as a learning tool, computer and video games may be the most powerful
mechanism ever known.
I
agree that the computers and video games can be a great tool to promote
learning however they must be presented correctly and by a knowledgeable
presenter. I think that the acceptance
of this statement will be met with much resistance as classroom teachers begin
to switch the idea of the teacher being the sage of the stage to one of partner
of learning.
players
of computer and video games not only learn how to do things in terms of
knowing the procedures, but they also practice the skills until the
learning is internalized and becomes second nature
I
agree that as the player continues to play the game they learn skills and with
playing being the practice the skill becomes second nature. When games allow the player to save their
progress as they play then there is no pressure of failure and the skill can be
practiced until mastered. Think about
asking a student to sit and practice spelling wordsl for an hour and I believe
it would be met with great resistance but let the same student play a word game
for example for an hour and that hour is over before they know it and they would be spelling words to gain
points and not realize it was the same task.
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